I love sandbox games, it's just that Fallout 3 has so many small faults that it adds up to one giant pile of frustration that manages to be somehow repetitive and boring at the same time.
VATS is frustratingly unreliable but the real-time FPS is just all over the place in regards to accuracy (so you're damned if you do and damned if you don't with which fighting method you choose), not being able to hotkey a switch between current/previous weapons as opposed to just weapons being bound to individual keys (this is one that a lot of seasoned FPS players have criticised about F3, mostly because it's such a basic thing to have in a multiweapon game. Don't forget the invisible Q in WSAD!) and the Pipboy is even
more unintuitive than it has been before.
My main criticism is that the NPC behaviours have some the shittiest scripting I've seen in a current gen-game. The lazy programming (gliding instead of doing a anchor-based walk over a bump map, seriously? It's not 1998, we're not playing
Half Life anymore) manages to throw me out of any immersion I manage to get, and in a game like F3 player immersion makes up 80% of the gameplay experience.
I was totally sucked into the whole experience in the first hour when I was exploring Springvale - the robot piping presidential addresses and patriotic music in a desolate street, rummaging through frayed suitcases, looting mailboxes outside wrecked homes... I was completely immersed.
Then I went into the school, discovered the Raiders and got into a firefight amongst the heavy ambience of dark rooms stacked with rotting corpses, the dog howling in the next room and the shuffling of the ants in the basement, so completely suckered in to the extent that I was leaning forward in my chair... and then the Raider no-clipped into the wall and started an action_loop0 glitch that sent all the other enemy NPCs in the area into stone.
Seriously. I don't know what's worse, the above example or how every NPC you can have a conversation with appears to be looking over your shoulder.
I didn't hate the game - I've played it twice as a complete angel and as a flesh-eatin', slave ridin', karma-challenged mofack, and you don't log in that many hours on something you really hate unless you're a complete masochist. My main criticism is that Bethesda picked up such a strong franchise with a loyal fanbase for such an incredibly cheap price, they should have run with that and released a product that was Valve or Rockstar quality at the
minimum. This just feels like something put out by Acclaim after a three-day meth bender with EA.
That being said, I have two outstanding raves about Fallout 3:
1.) It gave us the long Tunnel Snakes Rule soundclip, which is currently being run into the goddamn ground on the TF2 server I play on. There's even a Steam community splintered off from the main server devoted to people who do nothing but abuse the reserved slot players ability to force soundclips onto everyone by endlessly y-spamming !pall sw/tunnelsnakesrule over and over again.
YouTube - TUNNEL SNAKES RULE
2.) The entire game improves dramatically with the addition of this mod:
YouTube - Fallout 3 - Wasteland Dancin' (Umpa)
MY THOUGHTS. HERE'S A BOOK OF THEM.